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Phil Schiller, Apple's Senior Vice-President has said 'We will not allow running Mac OS X on anything other than an Apple Mac.' I'm sorry, but you can't be more wrong about Apple not wanting to sell OS X for vanilla, custom, hacked-up PC's. By Jenefey Aaron Updated on 2021-04-28 / Update for Mac OS If you have a Mac system but want to run Windows on that system, you will need to create Windows 10 bootable USB on Mac for PC. Even if the Mac system uses Mac OS, you can still run Windows on it this way.
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- Sanicball is a stupid, silly racing game that throws away complex gameplay mechanics, character progression and microtransactions in favor of pure fast. It features the all the latest. dumb internet memes thrown together in a blender to form a truly europhoic circlejerking experience.
- Handling the OS X rootless feature (OS X 10.11) Rootkit technologies for cybersecurity monitoring projects (hiding process/kernel modules, files/directories, and network activity) At Apriorit, we practice continuous learning and knowledge sharing to boost our team’s performance and adapt quickly to changing market requirements.
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BENEFIT WITH macOS SOLUTIONS
Security, privacy, efficiency – that’s what the macOS operating system is recognized for. Apple's macOS platform empowers developers with comprehensive tools and sophisticated technologies for creating innovative and reliable solutions. But developing macOS software is challenging.
As a closed platform, macOS has unobvious peculiarities that often make it complicated to achieve perfect usability. And while regular updates help macOS meet high security and quality standards, they also bring new software development challenges.
To succeed, your macOS software has to:
- be compatible with different versions of the platform
- support various Apple devices
- comply with official platform requirements
- be flawlessly upgraded when needed.
With rich experience providing macOS application development services, Apriorit’s dedicated macOS specialists know how to overcome significant challenges when building reliable solutions. We develop advanced applications for current and previous macOS versions, including for Mac OS X.
PLATFORM VERSIONS WE DEVELOP FOR
Catalina
Mojave
High Sierra
Sierra
Mac OS X
MOVE BEYOND PLAIN DEVELOPMENT
Seasoned Apriorit developers provide high-grade custom macOS software development services with a special focus on:
- establishing a thorough development process
- cutting resource waste
- meeting strict deadlines
- ensuring a flawless user experience
- keeping your solution secure and compliant with all macOS requirements.
APRIORIT macOS DEVELOPMENT SERVICES
Research
Development
Testing and quality assurance
Notarization
Maintenance
Apriorit’s dedicated teams are comprised of expert developers, persistent researchers, experienced business analysts, and qualified QA specialists. We offer a full range of macOS development services:
- Research. Ensure platform compatibility and advanced functionality with thorough research of undocumented macOS features.
- Custom macOS development. Implement your ideas in robust and secure macOS solutions of any type and complexity including applications, drivers, and all-level monitoring systems.
- Testing and quality assurance. Entrust your product’s quality to a team of QA professionals equipped with extensive knowledge and a cutting-edge testing lab filled with all imaginable kinds of devices and software.
- Assistance with the notarization process. Entrust the challenging process of notarizing your macOS apps, kernel extensions, and other solutions to our experts who know how to guide your software through the Apple notary service.
- Maintenance. Rely on professional maintenance and support from Apriorit experts to keep your solution reliable and efficient.
LANGUAGES WE WRITE IN
Objective-C
Swift
C++
TECHNOLOGIES WE WORK WITH
Cocoa
Cocoa Touch
Xcode
EMPOWERED WITH STRONG EXPERTISE
While working on various projects, Apriorit has gained extensive experience in macOS software and driver development. Animal crossing collectors edition. This helps us predict possible pitfalls, carefully plan the entire development process, and create high-quality macOS applications for our customers.
Our researchers and developers constantly watch new trends and master innovative technologies to help you create top-notch solutions.
Our recent projects:
Development:
- Filesystem filter and process monitoring drivers
- macOS device and virtual device drivers (virtual display, I/O Kit device driver, and virtual file system)
- All-level system monitoring systems
- GUI implementation for a macOS app
- Syscall injection
- Runtime code patching
- Native and cross-platform interfaces and libraries
- Audio and video device drivers
- Data parsing for file system formatting
- Converting kernel extensions to new DriverKit-based macOS extensions
- Porting drivers to the ARM architecture
Research:
- Handling the OS X rootless feature (OS X 10.11)
- Rootkit technologies for cybersecurity monitoring projects (hiding process/kernel _modules, files/directories, and network activity)
At Apriorit, we practice continuous learning and knowledge sharing to boost our team’s performance and adapt quickly to changing market requirements. How to play casino dice.
Strategy for playing slots. Apriorit provided development for iOS, Android, Mac, and Linux, creating what we called a connector, which established remote connections to our backend servers. What is distinct about Apriorit's practice is the level of very highly skilled developers, not only in terms of app or database builders, but across numerous technologies. Apriorit is very good at creating low-level protocols for security, being able to work at OS level. I appreciated Apriorit's depth of knowledge and skill. Read more »
(Extract from the independent review on Clutch.co)
Ready to develop a top-notch macOS solution? Contact us and see your ambitious ideas come to life!
Mac Creator Signature and File Types in Revolution/LiveCode
(For use with the fileType and stackFileType properties)
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Creator Signatures and File Types
The Mac Classic operating system used four-character codes to keep track of what application should be used to open specific files and what type of files applications could open. A unique creator signature was assigned to every application and any file could store a creator code in its resource fork. The OS maintained a database of which creator codes matched which applications, so that when the user double-clicked a file, the OS would look up the creator code in its database and launch the proper application. Similarly, every file could have a file type code assigned to it. For example, plain text files were type 'TEXT' and MS Word documents were 'WDBN'. Application writers could tell their applications which types of files it could open. So many different applications could open TEXT files, but very few could open WDBN files.
When Mac OS X came along it had the ability to determine appropriate applications for launching files by looking at the file's extension, as had been done in the DOS, UNIX and Windows world for years. In addition, Mac OS X can still recognize and match files to applications using file types and creator signatures.
Note: Beginning with OS X 10.6 Snow Leopard, creator codes are ignored by OS X, and have been superseded internally by Apple's Uniform Type Identifier scheme. However, setting a filetype in LiveCode can still be useful for providing support for OS X legacy systems. In any event, no harm is done by setting this property in your LiveCode projects.
When writing files to the local file system with LiveCode on Mac systems, it is a good idea to first set the fileType global property, so that the OS will know what applications can open it. The syntax is:
Creator & type is an eight-character string composed of a four-character creator signature followed by a four-character file type. So for example, to save a PDF file assigned to be opened in Adobe Reader use
To save a PDF file to be opened in the default PDF application set in the system's preferences, use the creator signature for an unknown application, '????':
To save a movie file to be opened in QuickTime Player
If you set the fileType to empty, OS X will look at the file's extension and determine which application should open it based on the system's preferences.
Note: If you want to save a stack with a creator and file type that are different from the LiveCode default 'RevoRSTK', set the stackFileType
property instead.
See the LiveCode Dictionary entries for 'fileType' and 'stackFileType' for more information.
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Discovering Creator and File Type Codes
The difficulty with setting these codes is that there is no single, authoritative list available to the public. So people have resorted to maintaining lists on their own. Here is a list of commonly-used creator signature and file type codes, culled from my own experience and lists I discovered on the web:
Creator Signatures | |
Adobe Reader | 'CARO' |
iTunes | 'hook' |
Any Application | 'APPL' |
SimpleText (Classic App) | 'ttxt' |
TextEdit (OS X App) | 'ttxt' |
Unknown application | '????' |
LiveCode | 'Revo' |
BBEdit | 'R*ch' |
TextWrangler | '!Rch' |
TextMate | 'TxMt' |
Photoshop | '8BIM' |
GraphicConverter | 'GKON' |
QuarkXpress | 'XPR3' |
WordPerfect Mac | 'WPC2' |
MS Excel | 'XCEL' |
MS Word | 'MSWD' |
Stuffit Expander | 'SITx' |
InDesign | 'InDn' |
Preview | 'prvw' |
Safari | 'sfri' |
Firefox | 'MOZB' |
Garage Band | 'band' |
Keynote | 'keyn' |
Pages | 'page' |
Numbers | 'NMBR' |
iWeb | 'iweb' |
Dreamweaver | 'DmWr' |
NeoOffice | 'NO%F' |
Real Player | 'PNst' |
DiskImageMounter | 'ddsk' |
File type codes | |
text file | 'TEXT' |
'PDF ' | |
QuickTime movie | 'MooV' |
MPEG video | 'MPG ' |
MPEG2 movie | 'MPG2' |
MPEG-4 video | 'M4V ' |
MP3 audio file | 'Mp3 ' |
LiveCode stack | 'RSTK' |
HyperCard stack | 'STAK' |
GIF file | 'GIFf' |
PNG file | 'PNGf' |
JPEG file | 'JPEG' |
BMP file | 'BMPf' |
TIFF image | 'TIFF' |
EPS file | 'EPSF' |
Photoshop PSD | '8BPS' |
Mac PICT image | 'PICT' |
MIDI music file | 'Midi |
QuarkXpress document | 'XDOC' |
WordPerfect Mac | 'WPD1' |
MS Excel worksheet | 'XLS ' |
MS Word | 'WDBN' |
MS PowerPoint | 'PPT3' |
Stuffit archive | 'SIT!' |
RTF files | 'RTF ' |
Mac snd resource | 'snd ' |
Windows WAV file | 'WAVE' |
AIFF file | 'AIFF' |
µ-law sound file | 'ULAW' |
Generic binary file | 'BINA' |
TrueType font | 'tfil' |
Finder | 'FNDR' |
Flash file | 'SWFL' |
Universal Disk Image (DMG) | 'udif' |
If you can't find the creator code you need in this list, you can get creator codes from the Info.plist in a Mac OS X application bundle. Look at the value for node CFBundleSignature.
Here are some URLs to sites where people who have tried to construct lists of common creator and file types. Since the web is constantly changing, these sites may disappear at any time.
http://mail.python.org/pipermail/pythonmac-sig/2005-February/013028.html
http://www.zeusprod.com/technote/filetype.html
http://kb.iu.edu/data/aemh.html
Making Up Your Own Creator Codes
If you create your own custom applications you can still make up your own, custom creator signature. The requirements are:
- It must consist of four characters. A space is a legal character. Upper and lower case alpha characters are considered different characters.
- It cannot consist of all lower case alpha characters, which are reserved for Apple applications.
- The combination of characters must be unique.
- You should register your creator code with Apple at http://developer.apple.com/datatype. This ensures that your code does not conflict with any other registered application.
Once you have made up and registered your creator code, use it in the Signature field in the OS X settings in the LiveCode Standalone Applications Settings utility.
Making Up Your Own File Types
Apple no longer registers file type codes, but you can still create and use your own if it seems useful to do so. The rules for file type codes are roughly the same as those for creator codes. Since there is no way to register them to ensure they are unique, the best approach is to try to make up a file type that you have never encountered before. The lists included here and in the URLs above can help in this. But even if you choose to use a file type code that already exists, when you use it in conjunction with a creator code, the combination is still unique. For example, if you use LiveCode stacks as documents that your Rev application produces, you should be fine to use the 'RSTK' file type with it. Let's say your application uses a custom creator code 'FooB'. If your application creates stacks as document files for its own use, just set the stackFileType like this before you save it to disk:
set the stackFileType to 'FooBRSTK'
That will tell the OS who owns the document file and should prevent confusion should the user try to open a document file belonging to your application by double clicking it.
Using a Custom File Extension
A final caveat: if you use a custom file type and creator code, you'll be best off to also use a custom file extension. Using the previous example, if your application saves LiveCode stacks as custom documents, you should also use your own custom file extension. A document file that has the stackFileType 'FooBRSTK' but a .rev file extension may still be considered by the OS to belong to the LiveCode application, not yours. This is especially true in the Windows and Linux environments, since creator codes and file types are only used in Mac OS Classic and OS X. It is better to save your stack-as-custom-document with its own extension, like this:
set the stackFileType to 'FooBRSTK'
save stack 'MyDoc' as '/Folder/MyDoc.foob'
Copyright © 2005 Brigham Young University