Overfishing: Revenge Against Humanity Mac OS
Chicken Invaders puts players at the forefront of a battle against invading intergalactic chickens, bent on revenge against the human race for our oppression of Earth chickens. In this episode, the chickens have constructed a gigantic cannon capable of launching planet-scale eggs against Earth, with the ultimate goal of destroying Christmas. Released in 1994 for MS-DOS and Mac OS, in 1995 for 3DO and in 1996 for PlayStation (a Sega Saturn version was also announced and advertised, but it was never released), Wing Commander III made the move from the sprite -based graphics used in previous titles to software-driven texture-mapped polygonal 3D, and used FMV for cutscenes.
Mac OS, Windows Players control a vampire along with a party of up to three others, in this third-person 3D role-playing game featuring combat against werewolves, other vampires and several other types of foe, as well as a storyline that has players exploring towns from Dark Ages-era Prague to modern day New York.
It’s a little late for Halloween, but Mac game publisher MacSoft has officially announced the release of its 3D role playing game, Vampire: The Masquerade — Redemption. The game was licensed by MacSoft from Activision Publishing Inc. and has been ported to the Mac by long-time MacSoft partner Varcon Systems Inc.
Vampire: The Masquerade — Redemption is based on the pen-and-paper role playing game. Players assume the role of Cristof Romauld, a medieval knight on the Crusades. Romauld receives a wound on the battlefield, and as he recovers in the city of Prague he’s soon drawn into a struggle against local vampires and other malevolent creatures. Romauld himself is turned into a vampire, which sets him on an epic journey that spans centuries and continents as he seeks to exact revenge against those who turned him and somehow retain his humanity despite his dark rebirth.
As Romauld, you start in the 12th century, and you travel from Prague to Vienna, then to modern times in London and New York. You’ll face off against vampires, ghouls, werewolves, gargoyles and other fantastic and horrible creatures in your struggle for redemption. There are more than 70 non-player characters to interact with, as well.
Vampire: The Masquerade — Redemption is based on a modern 3D engine that features modern amenities like fog, shadows, reflections, smoke and seasonal changes. The game also incorporates a “storyteller” mode that lets players create their own plots, design new buildings and locations and control the flow of time.
The game also features multiplayer support and incorporates many different play modes like Federation Vampires vs. Renegade Vampires and Humans vs. Vampires. Up to four players can play simultaneously through the Storyteller system over the Internet (via GameRanger) or on a local area network (LAN).
System requirements for Vampire: The Masquerade — Redemption call for a PowerPC G3/300 or faster; 128MB RAM; Mac OS 8.6 or higher; 765MB hard drive space; RAGE 128 or better video system with at least 8MB VRAM. MacSoft also notes that the game should run on any iMac DV or higher. Alas, the software does not run natively in Mac OS X.
Vampire: The Masquerade — Redemption carries a suggested retail price of US$29.99. It has an ESRB rating of “M” for Mature.
Warrior Kings | |
Warrior Kings cover.jpg | |
Developer(s) | Black Cactus, Zonic |
Publisher(s) | Microïds, Aspyr Media, Feral Interactive(Mac OS X) |
Designer | Dave Morris |
Engine | |
status | Status Missing |
Release date | 2002, 2003 (Mac) |
Genre | Real-time strategy |
Mode(s) | Single player, Multiplayer |
Age rating(s) | ELSPA: 11+ |
Platform(s) | Windows, Mac OS X |
Arcade system | Arcade System Missing |
Media | CD (1) |
Input | Keyboard, Mouse |
Requirements | 350 MHz CPU, 128Mb RAM |
CreditsSoundtrackCodesWalkthrough |
Warrior Kings is a real-time strategyvideo game, developed by Black Cactus and published by Microïds in 2002. The game, set in a fantasy medieval world, focuses on the concepts of pagan tribalism, renaissance enlightenment, and imperialist theocracy.
There are three different paths to chose in this game: 'Pagan', 'Imperial' and 'Renaissance', each with its own unique values, style of war, and storyline.
History[editedit source]
Warrior Kings started life at the back-end of Eidos plc's title: Plague, the first large-scale full 3D strategy title featured at E3/LA in 1997. Plague was originally designed by Dave Morris from a concept by Ian Livingstone, and the technology was designed and developed by Sam Kerbeck. When Eidos closed the internal game development division at its corporate HQ in 1999, the Plague team transferred to a new company, Black Cactus, which continued to develop the game, now titled Warrior Kings, initially with investment from Eidos. With the winding-up of Black Cactus in January 2005, rights in the game reverted to Dave Morris.
Storyline[editedit source]
The story resolves around Artos, the young son of Baron Amalric of Cravant, a small fiefdom within the Holy Empire, the dominant power in a world called Orbis. The Holy Empire is a theocratic state (seemingly an amalgamation of the Roman Empire, Holy Roman Empire and the Papal States) devoted called a deity called 'The One God'. It is ruled by a spiritual and militant leader, the Patriarch and the Holy Protector respectively. The new Patriarch, Icthyus Granitas, is cruel and corrupt and the Holy Protector is nothing more than his henchman. As soon as he came to power he began charging all those who speak against his rule with false charges of heresy and treason to the state. These lords either changes their minds overnight about the Patriarch or else disappeared entirely.
Cravant is one such state. On the first level of the game, Cravant is invaded by the Empire, who kill Artos's father on a trumped up charge of treason and raze the city. Artos flees with a small band of loyal soldiers across the sea to Angland (a fictionalised England) where he plots his revenge against the Empire.
From there, the player can decide how they do this. There are three 'alignments' that the player can choose from that are listed below. These are Pagan, Imperial and Renaissance.
The Pagan path[editedit source]
The Pagan path is one of superstition, witchcraft, and nature worship. Pagan war involves cheap mass-produced units in combination with indirect damage to one's opposition. The successful pagan player is one who tests enemy borders on a regular basis and then moves to overwhelm it while not counting the cost. Pagan signature units are its demons and witches, all of which have a series of secondary powers and spells to employ against their foes. Once they have become suitably advanced the Pagans may construct a Wickerman and summon a demon called Abaddon, a powerful AI controlled unit that can cause a lot of damage before being destroyed.
Overfishing: Revenge Against Humanity Mac Os Download
The Imperial path[editedit source]
Imperial warfare involves expensive, well-armoured troops and strong fortifications. The successful Imperial player waits and watches behind thick, protective walls until the enemy makes a critical error, then punishes them for it. Signature units for the Imperials are its Priests, Bishops and Inquisitors, who can pray at churches to activate 'Acts of God' to unleash upon their enemies. As with the Pagans, the Imperials can build an Archangel Statue later on in the game and summon an Archangel named the Sword of God, who acts in a similar fashion to Abaddon.
The Renaissance path[editedit source]
The path of the Renaissance is one of human ingenuity and humanity. The Renaissance means giving up some offensive and defensive capability, but with it comes outstanding economy and powerful siegecraft. The Renaissance player knows the enemy and adjusts accordingly. Renaissance players are made unique by their access to gunpowder units, such as gunners and cannons. Though they do not have a demon or angel to aid them, Renaissance players can construct a series of siege engines such as trebuchets, mangonels and even primitive rocket launchers that more than compensate for this loss.
Military power[editedit source]
Winning in Warrior Kings is not about who has more troops but rather who has better tactics. From higher ground arrows travel farther, flat ground allows mounted troops to move faster.
Troop formation is also a factor; troops will gain more attack power in a vangard, move faster in a pillar, cover more ground in a line, and balance damage to them better in an orb.
Overfishing: Revenge Against Humanity Mac Os 11
Sequel[editedit source]
In 2003, the game was followed up by a sequel, Warrior Kings: Battles.
External links[editedit source]
- 'Warrior Kings' at MobyGames
- 'Warrior Kings: Battles' at MobyGames